Herringbone Games is an indie games studio that features the work of Ian Sundstrom and other collaborators.



In 2015, Herringbone Games released it's first game, Sature under the banner, S.S. 64 Games. Sature received to a strong critical response, including a write-up on KillScreen. The game was also honored with a "Best New Games" feature on Apple's' App store as well as being included in CNET's "Best Mobile Games of March 2015".

Stacks On Stacks (On Stacks)

In 2016, the Ian Sundstrom and Elie Abraham, who had collaborated together on Sature, decided they wanted a more personal label for their work that reflected their small team size. Thus, they renamed themselves Ian & Elie. Together they worked on Stacks On Stacks (On Stacks). In 2019, Ian Sundstrom discontinued working with Elie and renamed the studio Herringbone Games. You can read Ian's statement about the change here:



Stacks On Stacks (On Stacks)'s trailerYouTube

Sature's trailerYouTube


Awards & Recognition

  • "PAX East Indie MEGABOOTH: Official Selection" Boston, MA, March, 2019
  • "GDEX: Most Accessible (Awarded by AbleGamers Charity)" Columbus, OH, September, 2018
  • "Indie Arcade II: Official Selection" Madison, WI, February, 2018
  • "GDEX: Best in Show (ISE)" Columbus, OH, October, 2017
  • "Meaningful Play 2014 Juried Game Exhibition Selection" for Sature
  • "Apple App Store: Best New Games - March 26th, 2015" for Sature
  • "CNET: Best Mobile Games, March 2015" for Sature

Selected Articles

  • Stacks On Stacks (On Stacks) aims to be the ultimate game in the micro genre of “stacking” games. It’s a simple concept that hasn’t been executed before - a 3D tower-builder that combines elements of other famous 2D stacking games.
    Developer Interview, Stadia Blog
  • Stacks On Stacks (On Stacks) is looking delightfully goofy and fun, and I’m looking forward to seeing what sorts of towers and troubles I’ll come across in the full game.
    Joel Couture, IndieGames Plus
  • Ian Sundstrom has managed the impossible. At least, in my mind he has. He has found a connection between painting and turn-based strategy.
    Chris Priestman, Kill Screen

Team & Repeating Collaborator

Ian Sundstrom
Game Designer, Programmer, Artist